Warpips Free Download (v2.0.16)
Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy! Overall, this is a fun game, but the mechanical aspect does not lend itself to an enjoyable time on the hardest difficulty. The game wants you to time your waves and resources to your advantage, but often the ways to beat enemies relies on hyper specific timing with key units and hoping that they don’t spawn goofy and decide to sit far back away from cover and dump their entire magazine into the cover pre-spawned on the map. The hardest difficulty relies way too much on alpha striking due to the ways snowballing on the enemy side works. No matter what you take, the delay timers on top of prohibitive costs of the good equipment mean that in the first two maps, units like dogs have better output than any of the specialized equipment. The short of it is that the miss chance is not factored into your units, so they will happily plink away at your own cover while they get bum rushed by shotgun units, something the player does not have a direct counter for (good design in theory as the game functions best at fixing problems without hard counters, but is terrible when your units turn your own tools against you because hur durr dumb AI).
Warpips Directly Download
The overall concept and basic gameplay I find enjoyable and have been looking for something similar for a while. The conquest can be enticing to get through. That said the game in my opinion is lacks the depth it should for the price and being considered a full release. In quick battle the unit selection is random, if the opposing side has certain units early game and you don’t randomly have the right counters it can be next to impossible to counter. The quick battle should have better flexibility of options versus being totally random. The conquest also is lacking continuity where as again certain unit selections to purchase with war points appear to be random. There is no multiplayer which I would think should not be too difficult to establish since it could be just 1vs1. The game overall is too random in my opinion. Units for example in conquest should be where once they are unlocked you can always purchase them versus them coming and going as it seems. I understand the unique lineup of opponents and it would take away challenge and be too much to be able to use every single unit but players should be able to have a certain amount of slots and pick units that have unlocked going forward in the conquest. I do not feel this game is worth the full price.
Warpips is what would happen if Command and Conquer and Nexus Wars had a baby made out of tanks and napalm! Set loose the engine of war and watch the chaos of physics-based combat explode onto the battlefield! Assemble your army from a diverse roster of infantry, vehicles and airplanes. Deploy troops, call down airstrikes, and launch missiles – all without that pesky micromanagement. Focus on the big picture; no complex micro Each round lasts between 10-20 minute Easy to learn, hard to master Buy the game – you get the game No microtransactions No pay to win Randomly generated battles Different each time you play Lots of replayability Choose complementary unit synergies Infinite strategic combinations Fully unlockable upgrade tree Spawn infantry, vehicles, airplanes and helicopters Call down air strikes, missile attacks and artillery Units take cover and respond intelligently to their situation Everything explodes.
|Warpips – Supporter Pack
|Warpips – Soundtrack
- OS: Windows 8.1/10
- Processor: Intel Core 2 Duo E4600 @ 2.4ghz or AMD Athlon 64 X2 6400 @ 2.4ghz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 420 or ATI Radeon HD 5570
- DirectX: Version 11
- Storage: 550 MB available space