Bibots Free Download (v1.052)
Bibots is a top-down shooter rogue lite set in a futuristic world. Play as Tayar, an explorer in control of a nervy robot and clear rooms filled with monsters, powers and secrets to unveil. Die, try and repeat until you face your world’s final threat. Choose the Bibot that will join Tayar in his epic journey, accumulate energy during your fights and use it to summon the devastating power of these mechanical beings. Each Bibot has its own playstyle and abilities, use them to fight your toughest enemies or save yourself from impossible situations. Learn to master them! The more you fight with the same Bibot, the more its synergy with Tayar will increase, unlocking new variants of its attacks to customize them before going into battle. Customize your guns Equip Tayar with a variety of weapons which you can customize with chips that you will find while exploring or encountering merchants. Experiment and combine their effects to customize your playstyle and create the weapons of your dream with countless possibilities and powerful synergie. Level up Accumulate experience during your fights to improve Tayar’s skills. Make it a survivalist, a soldier, a scientist or mix it all up. Each branch grants you access to permanent passives upgrading a wide range of skills and offering you new possibilities to enhance the synergy between Tayar and his Bibot. Made for speedrunners Bibots is made for all types of players, therefore we created features and game mechanics thought for speedrunners. The game keeps track of your current run time and you can see it any time while you play. The faster you clean the levels, the more you will be rewarded with bonuses corresponding to your fast play style. Influence your timer by summoning your Bibot and stop the flow of time, switch your characters intelligently to prevent time from running out and unlock a maximum number of rewards. Die, try and repeat to break your records… Or well, to save the world!
Bibots Directly Download
Since the Bibot is the only thing that seems to grow stronger each run and you rarely use it, every run kinda becomes the same. The boss I encountered (and beat) on the first level was extremely spongy, if I had a bad upgrade drops I could look forward to a 3-4 minute fight to take him down.I reserve the possibility that I simply sucked too much at the game to truly enjoy it, but if you are looking at this game… Just buy/play Enter the Gungeon instead. The thing this offers over Gungeon is perhaps higher and less rewarding difficulty, more roguelike and less roguelite. On a “surface” level this rogue-lite seems pretty okay*, I don’t have any issues with the mechanics, but I do have a problem with balancing and the difficulty progression, the game being too hard or too easy because of poor design on the loot scaling, which normally I think is worthless feedback because you can always complain about balancing, but having finished the game, and the game being a rogue-lite which to me means “replay value”, there are some design features that do not work in my eyes. And to be fair, it kinda depends on what guns you find, and your personal experience, but I am like, not that motivated to play it after the first few runs. Small note, I almost refunded the game because of the grain filter in the tutorial, but they don’t use it during the actual run. I think the gameplay is really good when comes to all the gun mutators and upgrades, no issues with the movement and I-frames from me, that said, I think it lacks in terms of “rogue-lite philosophy”, not actually giving me a good reason to replay the game. Some people think it’s hard, I think it’s too easy, I need some loop mods or something else at the end. It goes a little bit deeper than that… Now, to finish the game, you have to beat 3 stages with individual boss fights, followed by several unique boss fights back to back. What I find very odd is that, there are so many upgrades that should help you deal with mobs, like all kinds of AOE effects and whatnot, but the hardest stretch of the game are the boss fights, and the bosses are somewhat immune to a lot of the gimmicks in this game.
Bibots is a top-down shooter rogue lite with an emphasis on bullet hell action. Switch between two characters, explore and clear areas full of monsters, unlock abilities, customize your characters, die, learn and retry to save the world. Play as Tayar, the crob explorer and the unexpected savior of his world, Takaful. Pick your guns, guts and go counter the plans of an evil mastermind. Tayar is not alone to accomplish this feat, chosen by a Bibot (actually luckily stumbled upon one) he gains the ability to transform into one of those ancient mechanical creatures. Each Bibot has his own strengths, try them all and pick your favourite according to your own playstyle.Discover a colourful world Venture through mysterious temples in a colourful world full of characters to discover but also inhabited by dangerous monsters. The world is divided into regions, each with its own atmosphere to discover. The regions are procedurally generated and contain hand crafted battle rooms, treasures, merchants and secrets changing each time you play. Protect your home from vile enemies corrupting the fauna and threatening Takaful. I don’t know, I bought this game due to it having it’s similarities to Gungeon. But it plays rather odd. Most weapons feel the same, does the same damage and mostly offers nothing new. Abilities was okay, but not enough to carry it. The weapons shoot extremely slowly for the most part and the highest “variation” they offer is bad aim and spread shots. The “Lite” part of rogue-lite is almost non-existant. You do level up your robot after each run, but they are so seldom used since building up the meter takes forever. I played about 4 hours and I think I used the bot maybe 5 times. On top of that when you summon the bot it lasts maybe 10 seconds anyway.
- OS: Win 7,8,10,11 32/64-bit
- Processor: Intel i5+
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 460
- Storage: 7 GB available space